AIMama is a Lapland UAS project, built with the Rovaniemi Local Heritage Museum (Totto ry).

Funded by the European Union (EU regional funding), Regional Council of Lapin liitto, and Lapland University of Applied Sciences (Lapin AMK)
Aimama · Lapland UAS × Rovaniemi Local Heritage Museum

From pictures to
placeable 3D.

3D-models and 360-degree panoramic lit environments, built from photographs and AI-generated stills with tools anyone can rent: three felt gnomes — one of them rigged and animated — plus the museum's kettle and the main building of the estate. Drag them through the worlds, or put any one of them on your own floor in AR. No 3D artist, no studio, no app; the pipeline around them is code, including the places where the tools stop working.

Try the 3D scene ↓
5 models · 4 motion clips 4 360° worlds · switchable HDR image-based lighting WebXR + Scene Viewer + Quick Look
✋ Drag the model · drag the sky to look

Loading the model…

First load can take a moment on mobile data

Drag the model to move it around the scene · drag the background to orbit · pinch or scroll to zoom. Switch the world and the model, pick a walk / run / dance / wave clip for the rigged gnome, tap Fullscreen for the big picture, then take it into your room in AR below.

Take the model into your room

Two files, one tap: Android Chrome opens WebXR AR (with Google Scene Viewer as fallback) from a .glb, and iOS Safari hands off to AR Quick Look with a .usdz — so you can place the selected model, at true scale, on your own floor. Spin the preview, then tap View in your space.

The AR copies are rebuilt from the originals for phones: about a tenth of the triangles, real-world size in metres with the feet on the floor, and a single animation clip — because Scene Viewer and Quick Look both take exactly one looping clip per file. So every clip has its own AR copy: pick Walk / Run / Dance / Wave above and the AR copy and the AR QR follow it, and the phone's AR page carries the same four-way picker.

Checking what this device can do…
Animated gnome Place it on your floor in AR
Pöykkölä · Rovaniemen kotiseutumuseo

The desk the stories came from

In 1925 Annikki Setälä and her husband Jarl Sundqvist moved into Pöykkölä, the house Kemi Oy kept for its foresters — today the Rovaniemi local heritage museum. Upstairs, in the room still called Annikin kamari, her desk is set out as a working desk of the 1940s would be: a typewriter, a wooden telephone, two photographs and a few gnomes. Hover an object — or tap it on a phone — to open it.

Annikki Setälä's desk in the room called Annikin kamari at the Rovaniemi local heritage museum: a black Smith Premier typewriter in the centre, a wooden crank telephone with a felt tonttu perched on top at the left, felt gnomes and a copy of Myllytontun tarinoita at the right, two framed photographs against the window, and a wooden chair tucked under the desk.
Hover an object to open it
Annikin kamari, Rovaniemen kotiseutumuseo. Photograph: AIMama project.

Object notes are drawn from the museum's own pages, the typewriter's production records and Annikki Setälä's bibliography. Where the room is silent, we say so instead of filling it in.

Environments

Look around the worlds

Drag to look around — four 360° worlds, each out-painted from a photograph of the estate with Nano Banana and turned into real HDR environment maps that light the tonttu in the main view above. Pinch or scroll to zoom, and tap Fullscreen to step inside.

Drag to look around · 360°
Under the bonnet

Built to survive real devices

No framework, no build step — a static page that GitHub Pages can serve and that degrades cleanly when a CDN, a GPU or an AR runtime is missing.